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Development Blog

This Blog is a chronological log of the development of CryptoLeague.com taken from the notebooks of Christopher Cracknell.   The story starts with the oldest articles at the bottom of the list.



Website Setup PDF Print E-mail
Wednesday, 29 September 2010 14:19

We get a nice welcome mail from our newly ordered web hosting provider - and now we have to actually convert their IP redirection and available directory into a working website...

There are a lot of small, fairly simple but important steps to be taken:

Read more...
 
Hosting Options PDF Print E-mail
Wednesday, 29 September 2010 13:42

Web applicaton coding, testing, etc. all well and good, but you need to put it up on the web somewhere!   The available options set certain constraints on the development and so need to be decided fairly early on in the project.

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Getting Started for Real! - the first Sprint PDF Print E-mail
Wednesday, 29 September 2010 13:36

So, all the preliminary analysis has been done and the time has come to get down to concrete doing of deeds.

Following my decision to use a Scrummy development process, what I have to do now is work out a list of what I expect to be able to implement in the next thirty days - the first Sprint backlog.

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Project Planning PDF Print E-mail
Wednesday, 29 September 2010 11:02

I have been doing some research into Scrum, a development process involving iterative cycles, each cycle aiming to deliver a completed subset of the desired functionality.   You can read more about Scrum here.

Although this is a one-man development at the moment, I decided to use some elements of Scrum with myself wearing several hats.   I call it "Scrummy"...

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Multi-tier... PDF Print E-mail
Wednesday, 29 September 2010 09:33

From the initial concepts that I had formed, it became clear to me that I was looking at a multi-tier project - which is just as well, since one of the aims of the project was to provide a demonstration of exactly that...

Before going into my project planning I decided - as a feasibility check - to have a quick look at these tiers and some of the interfaces between them.

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